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Jeds half life model viewer
Jeds half life model viewer









hl2_tempcontent)Īdds the file explorer browser back to the 'File' menu, only works on versions that have it disabled by default. Removes the old File Explorer browser when trying to open a file from the 'File' menu.Īttempts to add modname_tempcontent as a search path (e.g. Writes to the console (stdout) specifying if the model is |transparent]] or has material proxies Several features of the Source HLMV have been copied from JHLMV.Įach iteration of the Source engine has a slightly updated version of the model viewer giving access to newer or enhanced features of the respective engine.įor the Source HLMV settings such as rendering options and background color is saved in the Windows registry and stored on a per model basis, unfortunately there doesn't appear to be a way to set the standard options.īug: Only seems to produce full files when HLMV is run in Windows 8 compatibility mode It's unclear under what license it is used/distributed but Source HLMV still provides a credit and link to chUmbaLum sOft in its About menu. It appears to be based on the original HLMV 1.22 codebase but re-worked to use Source's own 3D viewport and material system. Valve ship their own version of HLMV with the Source SDK specifically for viewing models created for the Source engine. In addition to increased stability and reduced RAM usage, HLAM adds several additional features such as hitbox editing and the ability to replace textures with ones of a different resolution, without recompiling. Half-Life Asset Manager (HLAM) is an actively developed successor to Jed's HLMV. Note: HLMV/JHLMV is only compatible with Goldsrc model files Half-Life Asset Manager JHLMV is still supported, although development is on-hold pending completion of other projects. Private/experimental versions of JHLMV also include support for models for the Dreamcast version of Goldsrc and ragdoll physics. Supports was added for models created for the PS2 version of Goldsrc. During development of JHLMV features such as wire-frame overlays, viewing and exporting of UV maps, view-model weapon origin view, previewing animation events and loading files from GCF archives were added. The primary motivation for the branch was to add support for 1-bit transparent textures when previewing models. This version is widely known as "Jed's HLMV" or "JHLMV". The latest version at that time was 1.25, but only 1.24 was released as a binary.ĭevelopment of HLMV was continued by Neil "Jed" Jedrzejewski, who started a new branch with the original authors blessing, building on the 1.25 code using version numbers 1.0 to 1.36. Up until 1999, HLMV was developed by chUmbaLum sOft for previewing GoldSrc models.











Jeds half life model viewer